UE5 Quest System
This page is part of the documentaiton for my UE5 Quest System
This documentation is for version 1.0. The newest version is 2.0.   Switch to 2.0

Introduction

UE5 Quest System Version: 1.0

    Hello and thank you for purchasing my Unreal Engine 5 Quest Blueprint System. This document was created to help you get started. If you find any bugs, or have any questions please reach out and let me know.

    Over time I will also create videos to go over each of these topics. Those videos will be posted to my youtube channel.

    Thanks again, and have a great day!

    Dynomega

    A quick breakdown of the project folder structure

    The Blueprints/, and the UIs/ folder is where the majority of the magic happens. All other folders are for your typical supporting assets, such as the demo world, meshes, materials and textures. The Demo/ThirdPerson/ folder is everything included in a default ThirdPerson project. The system is not dependent on the ThirdPerson content, it is simply used for the player character and NPCs in the demo world.

    The Blueprints/ folder is broken down into 5 parts, Components, QuestEvents, QuestIndicators, QuestObjectives and Variables. “Components” are the actor components that help drive the various systems. “Variables” is where you will find the Data Tables, Enums, Interfaces and Structures for the various systems. At the root of the “Variables” folder you will also find a BP Function Library for some of the common or reused helper functions. The other folders under Blueprints are for the various parts of this quest system like indicators, objectives, and events.

    In the Demo/MapHelpers folder you will find the Push Buttons, Platform to Platform Portal, and the Level Travel Portal blueprints.

    The UIs/ folder is easier to follow, and is broken up into folders by the different display. Each folder contains just the parts used by that particular user interface. There are a few images used by the UI for effects like gradients, highlights and shadows, these can be found in the Demo/Textures/Images/ folder. The overhead of these images is very light, only 5 files, and about 30KB in total disk usage combined at the time of writing this.

    This documentation and asset version are new. If you encounter any bugs or if anything doesn't make sense, please let me know.